Personal thoughts on Speculative Design

Recently I was asked by a friend to consult on some possible site improvements for an e-commerce site. This was to be delivered in written and visual form. My first thought was that this was essentially speculative work and I was hesitant to go ahead with this without the guarantee of anything in return.
There are basically two camps in the web design world and it tends to be pretty cut and dry most of the time; there are the agencies that clearly dislike it and consider it to be bad for the industry. Then there are those companies that are built on the premise and take it to another level. Companies like 99designs and crowdSPRING combine the idea of speculative design with crowsdourcing meaning you get the largest possible number of people competing for a client brief by actually submitting completed works in exchange for the possibility of payment rather than the promise of it.
My biggest problem with this kind of competition-based spec work is essentially the shallow quality of the outcome. It tends to encourage lots and lots of submissions but the amount of thought applied to any given design seems to suffer. It’s either that, or you get several submissions by one designer all slightly different in an attempt to cover all bases. The end result may look superficially good but is it? And who ultimately decides on which design gets picked, an expert on usability? Probably not.
Luckily, I wasn’t submitting any work to a competition arena but all the same my awareness of these scenarios fostered misgivings. What was my answer? I didn’t spend long on the work, I spent more time writing up my suggestions rather than doing precision pixel pushing work. In this way I made it something I got more personal value out of. The exercise became more about testing my learnt abilities covering usability rather than exploiting my design skills. This not only made for faster turnaround but encouraged me to think about documentation and reporting which is the sort of skill set I have to develop more. In the end I was pretty pleased with the piece of work I completed, and in that respect it was a good exercise.
Having said that I’m not really in favour of doing work for free in order to get paid work. I understand there are always going to be times when you have to pitch and there are some pretty balanced articles out there for when it might have it’s place which are worth a read. One of the reasons highlighted in these articles for doing speculative design work is when you’re starting out and want to build your portfolio. I’m sort of in that situation seeing as I want to do more design work as I’ve done my fair share of front end development in the last three years. I guess the trick is to know when to stop and to know what is reasonable to deliver for free – something like a ‘taster’ is better than working your butt off on something that might not lead anywhere or at the very worst could be used without your remuneration. But best of all is to persuade potential clients of the merits of a proper design process.

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2 Comments

  1. Posted 4 Dec, 2010 at 1:06 am | Permalink
  2. Posted 4 Dec, 2010 at 1:07 am | Permalink

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